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Manifest Game by Frank Tapson

I ran across this game while reading Don Steward’s blog. The Manifest Game was created by Frank Tapson.  I posted about another activity from Frank Tapson last week called “How Far Can YOU Climb?”  Quite a few of you tried it out in your classroom, and your students loved it just as much as mine did!

I created a template for a game board and deck of cards to make it easier for my students to play this game.

Manifest Game by Frank Tapson

Each student will need their own board and deck of cards with the digits 0-9 on them.

Manifest Game by Frank Tapson

I accidentally forgot to put lines on the 6 and 9 so they could be easily distinguished.  Don’t worry, I fixed that in the version I’ve uploaded at the bottom of this post!

number cards for Manifest Game by Frank Tapson

Each person takes their cards and places them face down in the arrangement of their choosing.

Manifest Game by Frank Tapson

Both players flip over their first number.  The player with the higher value wins 1 point.

first card turned over in Manifest Game by Frank Tapson

Next, players flip over their two-digit number.  The player with the higher number wins 2 points.

first two rows turned over in Manifest Game by Frank Tapson

Repeat for the 3 digit number.

top 3 rows turned over in Manifest Game by Frank Tapson

And, the four digit number.

answers revealed in Manifest Game by Frank Tapson

Here are some photos of my students in action.  Can you tell which student chose to place their numbers at random?!?

Manifest Game by Frank Tapson
Manifest Game by Frank Tapson
Manifest Game by Frank Tapson
Manifest Game by Frank Tapson

Here’s a student manifest game where the cards were not placed randomly.

Manifest Game by Frank Tapson
Manifest Game by Frank Tapson in dry erase pocket.
Manifest Game by Frank Tapson

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2 Comments

  1. Wouldn't this game be more suitable for students in kindergarten? How would this game be beneficial to high school students?

    1. The place value context may be elementary, but the logical thinking needed to determine a winning strategy is quite complex.

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